Contents
  1. 1. Who you are dealing with
  2. 2. What you are buying, and what you are not
  3. 3. Who may buy, and how
  4. 4. The auction
  5. 4a. The team reservation
  6. 4b. The whitelist
  7. 5. Refunds
  8. 6. Randomness and the reveal
  9. 7. The artwork, the metadata and your licence
  10. 8. Settlement and the operations bond
  11. 9. The seed multisig, buying Stock and seeding the pools
  12. 10. The pools, the fees and where fees go
  13. 11. Fee rights and automatic payout, with no eligibility check
  14. 12. What the Stock Token issuer and the USDG issuer can do
  15. 12a. What our own keys can still do after deployment
  16. 13. POCK supply, the insider release governor and the team sleeve
  17. 14. Play, MOTE, levels and breeding
  18. 14a. The dormant MOTE spend port
  19. 14b. The Pock Workshop: a possible future feature (NON-BINDING; not part of this sale)
  20. 15. The free game window
  21. 16. Audits and reviews
  22. 17. Timeline
  23. 18. Plain risk statements
  24. 19. No promises and no advice
  25. 20. Taxes
  26. 21. Consumer rights
  27. 22. Changes and notices
  28. 23. How the terms hash is made

Stock Pocks Genesis: buyer terms for the V6 sale

Status: these are the final terms, dated 2 October 2026. The only version bound to the sale is the text published at https://genesis.stockpocks.com, whose keccak256 hash equals the sale contract's termsHash() (section 23).

Where this text and the deployed contracts differ, the contracts decide what happens on chain. Report any difference through the contact in section 1.

1. Who you are dealing with

2. What you are buying, and what you are not

A Genesis Pock is an ERC-721 token in the "Stock Pocks Genesis" collection (symbol GPOCK). At most 10,000 exist, all minted during the sale: 100 to the team when the sale opens, whitelist units during the claim window, and the rest in public bidding (section 4). After a successful sale each one has a randomly assigned, permanent clan and art recipe.

Each clan is paired with one Stock Token series:

ClanFamily numberStock TokenToken contract (chain 4663)
Orchard1AAPL0xaF3D76f1834A1d425780943C99Ea8A608f8a93f9
Circuit2NVDA0xd0601CE157Db5bdC3162BbaC2a2C8aF5320D9EEC
Memory3MU0xfF080c8ce2E5feadaCa0Da81314Ae59D232d4afD
Charge4TSLA0x322F0929c4625eD5bAd873c95208D54E1c003b2d
Orbit5SPCX0x4a0E65A3EcceC6dBe60AE065F2e7bb85Fae35eEa
Link6META0xc0D6457C16Cc70d6790Dd43521C899C87ce02f35

A successful Genesis Pock carries:

A Genesis Pock is not:

Robinhood describes Stock Tokens as tokenised debt securities issued by Robinhood Assets (Jersey) Limited, with no rights in the underlying shares. Only the six issuer contracts above and the issuer's own terms define them.

3. Who may buy, and how

No identity check. The sale checks no identity, no country and no eligibility. Anyone can bid for, hold and (once the sale is settled) transfer a Genesis Pock. Its Stock fees and Stock refunds check none of these either: they are paid to whoever owns it. Whether you may lawfully receive Stock where you are is your responsibility (section 11).

No pre-registration for the public auction. The only reserved slices are the team reservation of 100 (section 4a) and the whitelist: up to 2,000 wallets, 1 Genesis Pock each, at the same clearing price as everyone else (section 4b).

Direct wallets only. Bid or claim only from a direct wallet: an ordinary account whose private key you alone control. Do not bid from an exchange or other custodial address, a smart-contract wallet or multisig, or an account delegated to contract code (EIP-7702). The official sale page supports only direct wallets. The whitelist holds only ordinary wallets. The contract itself does not block contract callers in the public auction, so a bid from another kind of wallet is possible but unsupported and at your own risk:

Limits. At most 20 Genesis Pocks per transaction, counted over every bid and whitelist claim in the transaction, whoever places it, and at most 100 per wallet, including any whitelist unit. A bid over a limit fails without taking any USDG, but its sender still pays gas. With no identity check these limits are speed bumps, not a cap: one person can use many wallets and many transactions.

Insiders may not bid. The operator, the owner multisig, the seed multisig, the operations treasury, every contract of the sale graph, and every insider address the operator declares before opening (the four release-key holders, the team wallet and affiliates, at most 64 addresses, listed at https://genesis.stockpocks.com/info/#insiders) cannot bid. The team wallet never bids. It is blocked from the public auction and from whitelist claims from deployment. Its 100 reserved Pocks are pre-funded before opening and paid at the same clearing price (section 4a). Whitelisted addresses are published and checked against declared insiders, and a declared insider on the list cannot claim. The contract can block only declared addresses; it cannot detect an undeclared insider or a Sybil wallet.

4. The auction

ItemValue
Sale opened and team units mintedno later than Sunday 4 October 2026, 01:00:00 UTC (12 hours before public bidding)
Whitelist claim window (the contract's whitelistStart() to publicStart)Sunday 4 October 2026, 12:50:00 UTC to Sunday 4 October 2026, 13:00:00 UTC
Public bidding opens (publicStart)Sunday 4 October 2026, 13:00:00 UTC (Unix time 1791118800)
Closes (publicEnd)exactly 24 hours later, Monday 5 October 2026, 13:00:00 UTC
Start price250 USDG per Genesis Pock
Floor price20 USDG per Genesis Pock, reached at the close
Supply10,000 = 100 team units + up to 2,000 whitelist units (minted before public bidding, paid at the clearing price) + the public slice, which must sell out within the 24 hours
Minimum gross200,000 USDG (a contract constant; a full sellout at the floor meets it exactly)

Opening. The operator can open the sale only until 12 hours before public bidding opens (publicStart), that is by Sunday 4 October 2026, 01:00 UTC. The contract allows it only when its pre-bid inspector confirms the whole reviewed contract graph, the team reservation can be funded, and the whitelist is set. Opening takes the team's payment and mints the team's 100 units. Whitelist claims are accepted only from the contract's whitelistStart (Sunday 4 October 2026, 12:50:00 UTC) until publicStart, even if the sale is opened earlier. If the operator does not open the sale in time, it never opens and no bid or claim is possible. No buyer money is taken before opening. A new sale would need new contracts and new terms.

The price. The posted price falls in a straight line from 250 to 20 USDG over the 24 hours of public bidding, in steps of 0.000005 USDG. Bidding ends at the close, so the 20 USDG floor itself is never paid: the lowest price anyone can pay is about 20.0027 USDG, one second before the close. For example it is about 240.42 USDG after 1 hour, 192.50 after 6 hours, 135.00 after 12 hours, 77.50 after 18 hours and 29.58 after 23 hours. A bid pays the posted price at the moment its transaction is included.

One clearing price. When the last unit of the public slice sells, all 10,000 are sold. The posted price at that moment becomes the clearing price, and everyone pays it: public bidders, whitelisted wallets and the team. Anyone who paid more is refunded the difference (section 5).

If the public slice does not sell out by the close, anyone can call fixPrice and the sale is cancelled, with full refunds to every payer, including the team and whitelisted wallets.

Placing a bid. A bid names the number of Genesis Pocks, the most USDG it will pay in total, the hash of these terms and the sale's bidPolicyHash (a hash of every sale rule, fixed at opening, including the whitelist and the team reservation). Before the sale opens we publish the expected bidPolicyHash on the official sale page. Before you bid or claim, check that the sale contract's bidPolicyHash() equals it. If it differs, do not bid or claim. The official sale page checks this for you and stops if they differ. You must first approve the sale contract to take that USDG. Gas is extra. The Genesis Pocks are minted to the bidding wallet at once, but they show only the placeholder (section 7) and cannot be transferred unless and until the sale is settled (section 8). The same applies to team and whitelist units. Whitelist claims are made before public bidding, through the whitelist contract (section 4b).

Pauses. The operator may pause public bidding at most twice, each time for at most one hour, and no pause may end later than six hours before the close (Monday 5 October, 07:00 UTC). No pause is possible before publicStart, so no pause can block a whitelist claim. The closing time never moves. The operator cannot cancel the sale.

Keepers. The steps after bidding (price fixing, randomness, reveal, settlement and timeouts) are permissionless: anyone may call them. A small purse funded by the operator (at least 50 USDG at opening) pays a 5 USDG tip for each step. The purse is separate from buyers' money. Any unspent purse can be swept, by anyone and only to the operations treasury, only 30 days after the sale is settled or cancelled, or 30 days after publicStart (Sunday 4 October 2026, 13:00 UTC) if the sale never opened.

4a. The team reservation

4b. The whitelist

5. Refunds

6. Randomness and the reveal

Source. Clans and art recipes are assigned from a public randomness beacon: drand "evmnet", run by the League of Entropy (chain hash 04f1e9062b8a81f848fded9c12306733282b2727ecced50032187751166ec8c3, a new round every 3 seconds). The evmnet group's size, signing threshold and operator list are not published. Each round is a BLS signature on the BN254 curve that anyone can verify. No third-party randomness service is used.

Verification on chain. We deploy our own reproducible build of the upstream open-source EvmnetRegistry verifier (bls-solidity) with no owner and no upgrade path, and the GenesisEvmnetProofOracleV5 contract over it. The sale pins the oracle by its code hash. The build is published at https://genesis.stockpocks.com/info/#randomness.

How it works.

  1. After the sale sells out, anyone calls requestRandomness. The oracle picks the first drand round at least 24 hours later. Unless enough drand operators collude (see below), nobody, including us, can know that round's value when it is chosen.
  2. When that round is published, anyone submits its signature. The contract verifies it and derives the seed.
  3. The reveal maps every token to exactly one art recipe and its clan through a fixed, published permutation of the committed catalog.

The oracle needs its round to arrive at least six hours before the 3-day randomness deadline, so the request must be made within about 42 hours of the price being fixed. Our keeper aims to request it within minutes of the sellout, and anyone else can do it too. Nobody can withhold the reveal, and there is no fallback that favours anyone.

The verifier. The upstream BLS library is described by its authors as experimental. The verifier and the reveal path were reviewed only by AI audits that we ran ourselves; no human audit was commissioned (section 16).

What can go wrong. If no valid proof arrives in time, the sale cancels with full refunds. A flaw in the verifier that accepted a forged signature could let someone steer which clan, recipe and rarity each token receives (it could not move buyers' money). A colluding threshold of drand operators could learn the assignment before the reveal. If they could also control the timing of the sellout or of the randomness request, they could choose which clan, recipe and rarity some tokens receive. They could not move anyone's money. The 24-hour wait is measured by Robinhood Chain's own clock. The chain's operator (its sequencer) can set block times up to 4 days in the past. A malicious operator could use that to choose the reveal's clan, recipe and rarity assignment. It cannot touch funds or refunds. We accept this trust, as we trust the operator to run the chain. Our monitor alerts if the randomness request's block time is more than 10 minutes away from real time or from the matching Ethereum block, or if that request transaction is later replaced. If the drand network stopped for days, including because a colluding threshold halted it, the sale would cancel with full refunds.

7. The artwork, the metadata and your licence

The collection. 10,000 fixed artworks ("art recipes"), each with a clan, visual traits and a rarity tier, committed before the sale:

These values are fixed in the contracts and cannot be changed after deployment.

Before the reveal, and forever if the sale is cancelled, every token shows the same unrevealed placeholder, ipfs://bafybeiaplselpj2bzdmkuu73p2yzigzfm65fdkqkhkdhashheigf63zcfq/unopened.json.

After the reveal, a token's metadata address is ipfs://bafybeiepoca3kytjt2kzpqmxdmcpxymyejsiwp6uoh26xr33ddueulzuvi/<art recipe number>.json. The record names the artwork by its art recipe number (for example "Art Recipe 00001"). That number is not your token ID; the contract's recipeOf(tokenId) gives the recipe for each token.

Rarity. Every artwork has one of six rarity tiers. Of the 10,000 there are exactly 6 Mythic (one per clan), 96 Legendary, 402 Epic, 1,002 Rare, 2,502 Uncommon and 5,992 Common. Every clan has the same ladder: 1 Mythic, 16 Legendary, 67 Epic, 167 Rare and 417 Uncommon, with 998 Common in the two clans of 1,666 Pocks and 999 in the four clans of 1,667. In each clan, the headpiece, accessory and skin each have one rare and one uncommon design; the other four are common. Below Legendary, a Pock's tier comes from those three traits: Epic has two or three rare traits, Rare has one, Uncommon has at least one uncommon trait and no rare one, and Common has only common traits. Legendary Pocks (96) have a gilded or obsidian glaze with a matching scarf and at least one diamond; Mythic Pocks (6, one per clan) have a crystal glaze, a starlight scarf and three opals. Every Pock has three gems; apart from the Legendary diamond and the Mythic opals, each is drawn separately (diamond and onyx are rare; opal appears only on Mythics). Epic, Legendary and Mythic Pocks have their own backgrounds.

Publication. The images and metadata are published to IPFS only after the reveal, when the metadata becomes each token's record. If the sale is cancelled before the reveal they are never published. Until publication they are not shared with third-party services. For a few hours after the reveal, while the archives are being pinned, some images may not load yet.

Storage. The files are content-addressed on IPFS and pinned with at least two independent storage providers, retrieved and checked byte for byte through two independent gateways. IPFS content stays available only while someone keeps it pinned. We intend to keep the collection pinned for the life of the project but cannot guarantee permanent hosting; because the addresses are content hashes, anyone holding the files can re-publish them unchanged.

How the art was made. The artwork was generated with AI image tools from project-owned style references and assembled from reviewed layers. Each clan has its own six headpieces, which grow from the crown in front of the head, and its own six accessories: 36 of each in all. The rarity art adds the gilded, obsidian and crystal glazes, each made from the porcelain skin of the same clan and body; the Aurora, Gold Leaf and Night Sky backgrounds; the three top-tier scarves (royal velvet with the gilded glaze, gold thread with the obsidian glaze and starlight with the crystal glaze), each recoloured from an existing scarf design; and the three gems on every Pock, in one setting placed for each body shape. Scarves that did not fit a body shape are never used: on round bodies the bandana, bow scarf, braided wrap, shawl and short cape, and on pear bodies the bow scarf and the hood. We do not claim that any artwork is unique outside this collection: similar or related images may exist or be created by others. The rendered collection differs from earlier portraits and previews shown on the website (for example, earlier crests sat behind the head and accessories were shared by all clans); what you receive is the collection identified above.

Your licence. While you hold a Genesis Pock you may use, copy and display its artwork for any personal or commercial purpose, as long as you do not present the Stock Pocks name or marks as yours or imply our endorsement. The licence passes to each new holder and ends for you when you transfer the Pock. We keep all other rights in the art and the game.

No trademarks and no affiliation. Stock Pocks is not affiliated with, endorsed or sponsored by Robinhood, the Stock Token issuer, Chainlink, the drand League of Entropy, the USDG issuer, or any company whose shares are referenced by the AAPL, NVDA, MU, TSLA, SPCX or META Stock Tokens. Those names and tickers are used only to identify the Stock Token series the pools hold. Clan names, artwork and metadata do not use them.

8. Settlement and the operations bond

After the reveal, anyone can call settle() within 7 days of the price being fixed. Gross proceeds are 10,000 × the clearing price, including the team's and whitelisted wallets' units. In one transaction it:

If settlement fails, nothing moves; at the 7-day deadline the sale cancels with full refunds.

The operations bond. When a clan's pool is seeded, that clan's sixth of the bond is released to the operations treasury (0x6BfBfffda31AcBd0d22E1d1F8Fda6108E74cA4e5). Operations collects it itself, or anyone can send it on to the operations treasury (and only there), so it cannot get stuck in the seeding contract. If instead the clan is returned or closed without being seeded, that clan's sixth is added to its holders' refunds, in USDG per Genesis Pock (section 9). Rounding remainders of less than 0.000001 USDG per Genesis Pock go to operations.

9. The seed multisig, buying Stock and seeding the pools

Please read this section carefully. Until each clan's budget is spent on Stock, the unspent part of the 80% is held by people, not by a contract: normally for at most the 14 days after settlement, and longer only if a clan is not fully bought and the multisig has not yet returned its unspent USDG.

Custody. The seed multisig (our Stock-buying multisig) is a Safe at 0x3F251292d79b017283E1F007f868cD1714129607, requiring 3 of 4 signatures from four founders. It is a different Safe from the owner multisig, the Safe that holds the sale contract's owner powers (section 12a), but not different people: the owner multisig, the seed multisig and the team Safe are each 3-of-4 Safes signed by the same three founder keys plus a fourth key, and the operations treasury (section 8) and the team treasury that receives the PockStore's 30% (section 11) are 2-of-3 Safes signed by the same three founder keys. The seed multisig receives 80% of gross proceeds as USDG and holds each clan's budget only until it is spent. In this section, "the multisig" means the seed multisig.

Buying and recording. Each clan's budget is one sixth of the 80%, so the signers spend equal USDG amounts on each of the six Stock Tokens: about 26,667 USDG per clan at a 20 USDG clearing price, and up to 333,333 USDG at 250. They buy by hand, in slices during US trading sessions, spread over several sessions where a Stock Token's market is thin. Each slice is a single on-chain transaction of the multisig that buys the Stock Token on a public venue and delivers it straight into the seeding contract, which measures both the USDG that left the multisig and the Stock that arrived, and refuses the purchase unless that Stock is worth at least 97% of the USDG at the Chainlink price at that moment. The Stock then stays in the seeding contract: it can only go into the clan's pool or, if the clan is not seeded, to that clan's holders. It never goes back to the multisig. Purchases can be made only in the 14 days after settlement and only while the US equity market is open for the price feeds (Monday 01:00 UTC to Saturday 00:00 UTC, not on 26 November 2026 and not on 27 November 2026 before 01:00 UTC). Every purchase is public on chain with its measured amounts, time and Chainlink price. We post a ledger of the purchases after each trading session in which we buy, and each clan's full ledger once its buying is complete, at our official Telegram (https://t.me/+IUiiqrQLF7VlYjc1). Each purchase's transaction on chain shows the venue it used.

What the seeding contract cannot check. It cannot see where the Stock came from. Any Stock delivered to it inside a purchase transaction (bought on a venue, or delivered over the counter or by someone connected to the signers) is credited at the Chainlink price at that moment; only Stock the multisig itself already held is refused. The 97% rule applies to each purchase at the price of that moment. So if the signers misused the unspent USDG to buy Stock early, outside a recorded purchase, they could deliver it later when the price was higher, and keep the difference if the clan were then returned in Stock (by our estimate, about 12% of a clan's budget if the price rose 10% and later fell back). Doing so would breach the signers' duty of custody, but the contracts cannot prevent it. We commit that the signers buy only on public venues we fix in advance and never spend a clan's USDG outside a recorded purchase. Our monitor alerts at once on USDG leaving the multisig outside a purchase, on Stock held by the multisig, and on any purchase whose counterparty is not one of those venues.

Seeding. Anyone may seed a clan (our keeper does it automatically) once its whole budget has been bought and the Stock held for it is worth at least 97% of the clan's USDG budget at a Chainlink price published after the last purchase. The pool then receives that clan's sixth of the 20,000,000 POCK reserved for the pools (3,333,333.33 POCK, about 2,000 per Genesis Pock of that clan; section 8) and all of that clan's Stock held by the seeding contract, and is locked permanently: there is no LP token and no way to withdraw the liquidity. The clan's fee rights activate, and the contract publishes the accounting.

Prices (Chainlink only). Stock is valued only by the six Chainlink Stock feeds and the Chainlink USDG/USD feed pinned in the value-check contract, and nothing else. A pool or venue price can block a purchase but never pass one. There are no fallback price keys: nobody can post a price. Prices older than 26 hours, a Stock whose price oracle its issuer has paused, or USDG more than 1% away from 1 USD stop purchases and seeding until they recover; they never stop refunds or claims. The Stock feeds do not update at weekends, so purchases and seeding happen on weekdays.

Returns and deadlines.

What the contracts cannot promise. They bound the result, not the custody of the unspent USDG. While the multisig holds unspent USDG it can be held to these rules but not forced to act. If the multisig neither buys nor returns a clan's budget, that clan's holders recover only their share of the operations bond (about 20% of the clearing price per Genesis Pock) and any Stock already bought for them, and lose the rest.

Signer trading policy. No signer of the owner multisig or the seed multisig, and no affiliate, trades a clan's Genesis NFTs from settlement until 7 days after that clan is seeded or, if it is not seeded, until 7 days after its unspent USDG is returned. This covers announced returns and the two exits above that need no notice.

10. The pools, the fees and where fees go

Six POCK/Stock pools hold all the Stock, one per clan. There are no MOTE/Stock pools.

The fee schedule. Each pool charges 3% for exactly 72 hours from its own activation, then 0.9% for good. The step is fixed in the code; nobody can change, pause or extend it.

How the fee is taken. Every fee is taken in Stock, on both sides of a trade: from the Stock paid in when buying POCK, and from the Stock received when selling POCK.

Where it goes.

How holder fees scale with trading volume. Holder income depends only on real trading volume and is not assured. After the first 72 hours, holders receive about 6,750 USDG-equivalent of Stock per 1,000,000 USDG of Stock-side volume; spread evenly over the six pools that is about 0.675 per Genesis Pock per 1,000,000 of volume, before any share for bred Pocks (section 11). We show this per 1,000,000 of volume and never as a yield or APY. Trading volume, and so holder fees, can fall to near zero. In our own model (28 September 2026), holder fees are highest in the first months and then fall: in every modelled path that sells out, a Genesis Pock's fees in year 3 are about 77% to 84% lower than in year 1.

The POCK/MOTE pool. One POCK/MOTE pool, open to anyone, holding no Stock, with a flat 3% fee on both buys and sells, taken in MOTE and burned. It earns no POCK release or team credit. On a sale of MOTE the fee comes off the MOTE paid in; on a purchase of MOTE it comes off the MOTE paid out. The pool has no admin and no pause. It is seeded with 1,000,000 POCK from the protocol-liquidity residual and 2,000,000 MOTE minted once, opening at 1 MOTE = 0.5 POCK.

Who can trade the Stock pools. Anyone can trade from a plain wallet (an ordinary account with no contract code) that sends the transaction itself. There is no eligibility check on the trader or on the address that receives what a trade pays out, which can be any address except the zero address and the pool itself. A contract or delegated (EIP-7702) wallet can trade only if it is a reviewed contract admitted in the pool factory's contract lane; a delegated wallet can never be admitted. No router is admitted when the sale opens. A reviewed Stock Pocks router may be admitted later, after 48 hours of public notice in the lane; it applies the same rule to the payer on every clan pool it trades through. Trading in a clan's pool, and adding locked liquidity to it, need that clan's Stock Token to be activated in the eligibility registry, and stop while the registry's owner has paused it there or while the code at the Stock Token's address differs from the code the registry recorded for it. The Stock Token issuer can also block addresses or pause the tokens (section 12).

POCK and MOTE are ordinary tokens: anyone can create other POCK or MOTE pools, but only these seven pools send fees to holders and to burns.

11. Fee rights and automatic payout, with no eligibility check

Accrual. Fee rights are attached to the NFT. Every Genesis Pock accrues an equal share of its clan's holder fees from the moment the clan's pool activates. Bred Pocks that reach the qualifying level can later share a clan's future Stock fees: each Genesis Pock weighs 4 and each bred Pock 1, at most 666 bred Pocks per clan share fees, and bred Pocks never hold more than 10% of a clan's fee weight.

Claiming. Only the current owner can claim, and the Stock is paid to the wallet that holds the Pock at the time of the claim. There is no eligibility check: no registration, and no contract reads the eligibility registry to decide who is paid. Fees not yet paid or credited stay on the NFT. On a direct transfer they pass with it to the new owner (see "On transfer" below); at a PockStore sale they go to the seller (below).

Automatic payout. You do not have to claim. About once a day our keeper pays every owner the Stock fees their Pocks in a clan have earned, in one transfer to the wallet that holds them, once they are worth at least 1 USD at the Chainlink price. Anyone may trigger the same payout on chain; it can only pay you, and only what your own claim would pay. The payout is an operator service, not a promise: if it is late, paused or skips you, your fees stay on the NFT and you can claim them yourself at any time. If the Stock issuer has blocked your wallet, a payout or claim to it fails and your fees stay where they were, on the NFT or as your credit. Receiving Stock may have tax or reporting consequences for you.

How fees accrue. Fee rights accrue as each pool's holder fees are collected into the fee-rights contract; every claim and payout collects them first. Fees still in a pool that the Stock issuer has frozen are not yet yours or the seller's and follow the Pock. If the Stock issuer seizes Stock from the fee-rights contract, claims are paid from what is left in the order they are made, and any unpaid part stays credited to you until the contract is refilled.

On transfer. Only the holder itself, or the reviewed Stock Pocks marketplace (the PockStore, below), can move a Genesis Pock. Approvals to anyone else, including other NFT marketplaces, do not work, so a marketplace that relies on approvals cannot sell a Genesis Pock. The holder can still transfer it directly, including to an escrow or wrapper contract, which can then move it as its holder; such transfers are not PockStore sales and skip the resale fee. On a direct transfer, fees not yet paid out or credited travel with the NFT to the new owner; fees already paid out automatically stay with the owner who received them. Anyone can also move a Genesis Pock's accrued fees into its current owner's credit (the call the PockStore makes at a sale); credited fees belong to that wallet, are paid to it by a later payout or when it claims its credit, and no longer travel with the NFT. While a contract, such as an escrow or wrapper, holds a Genesis Pock, its Stock fees are paid to that contract like any holder's (anyone can trigger the payout), and the contract may be unable to pass them on. An automatic payout does not end a marketplace listing.

The PockStore: Genesis Pocks only. The PockStore is the official interface of the reviewed Stock Pocks marketplace, at https://store.stockpocks.com/. It is separate from the game, and it sells Genesis Pocks only. It opens about 1 hour after the sale is settled (section 17). We open it only after the POCK airdrop of every Genesis Pock (section 13) has been paid out, except a Genesis Pock held by the airdrop contract itself, whose POCK can never be paid (we name any such token in the opening post), so that pushing the airdrop does not end PockStore listings; our owner multisig then opens the marketplace (section 12a). The contracts do not enforce this order: it is our commitment. A seller lists a Genesis Pock at a price in USDG, for between 1 hour and 30 days, and keeps it until it sells. The buyer pays the listed price in USDG. The 10% resale fee is taken from that price: the seller receives 90%, and the 10% goes to the marketplace's revenue vault, which splits it 70% to POCK buybacks and 30% to the team. The fee, the split and where they are paid are fixed in the contracts. The contracts do not buy or burn POCK themselves: we commit to use all of the 70% to buy POCK and to burn that POCK only as section 13 sets out ("Company-funded burns"). At a sale, the seller's accrued fees are paid or credited to the seller first (credited, not paid, if paying them fails, for example because the Stock issuer has blocked the seller's wallet); if neither can be done, the sale does not happen. Fees still in a pool that the Stock issuer has frozen stay with the NFT and pass to the buyer. The PockStore can open before the clans' pools are seeded: a Genesis Pock earns fees only from its clan pool's activation, and if its clan is not seeded, its refund shares go to whoever owns it when they are claimed (section 9).

What a resale binds. When you buy a Genesis Pock on the marketplace, your wallet reads what the Pock still carries (its clan refund shares not yet claimed, which exist only if its clan is not seeded: the clan budget refund in USDG, the bond share and the Stock share (section 9); the 100 POCK airdrop; its clan status; the Pock-bound MOTE withdrawn from it (task or Roam) or spent in the Workshop or on levels; and how many births it has used) and binds your purchase to exactly that. If any of it changes before your purchase is included, the purchase fails and you pay nothing but gas. A listing also records what the Pock carried when it was listed: if any of it changes after listing (for example the seller claims, withdraws or spends any of it), the listing stops working and the seller must list again, whatever your wallet reads. New Roam MOTE credited to the Pock does not end a listing. The clan status is not part of that record (seeding and pool opening do not end listings). The sale's overpayment refund (section 5) is not carried by the Pock: it stays with the wallet that paid. Anyone can push a Pock's airdrop to its owner, which ends that Pock's listing once and can make one pending purchase fail. Your wallet should still show you these fields before you buy.

The issuer's restrictions. Who may claim or be paid Stock fees and Stock refunds: Anyone, in any country, subject to the Stock Token issuer's restrictions below and to the law that applies to them. The Stock Token issuer's restricted-jurisdictions notice (read on 26 September 2026) says its products may not be offered or delivered to or for the benefit of U.S. Persons; restricts the United States, Canada, the United Kingdom and Switzerland; and prohibits Belarus, Cuba, Iran, Myanmar, North Korea, Russia, South Sudan, Sudan, Syria, Ukraine and Venezuela. The issuer may change this list. Our contracts do not check it, and they check no eligibility: whoever holds a Genesis Pock is paid its Stock fees, by the automatic payout or on claim, and its Stock refunds on claim. Complying with the issuer's restrictions and with the law that applies to you is your responsibility. The issuer can still block an address at the token level: a payment to a blocked wallet fails, and what it would have paid stays with the NFT, or as that wallet's credit.

12. What the Stock Token issuer and the USDG issuer can do

We have not sought any permission from the Stock Token issuer. The token contracts do not restrict which addresses may hold them today, but the issuer keeps wide technical powers. Measured on 26 September 2026:

12a. What our own keys can still do after deployment

13. POCK supply, the insider release governor and the team sleeve

The fixed 100,000,000 POCK are split as follows:

ShareAmount
Pooled at about 2,000 per Genesis Pock (section 8)20,000,000
Protocol-liquidity residual (includes the 1,000,000 POCK/MOTE seed; the rest is burned at its end)10,000,000
Creator and world-builder grants24,000,000
Team (performance-based: released only against burns, see below)20,000,000
Vendors and partners15,000,000
Contingency10,000,000
Genesis airdrop (100 per Genesis Pock)1,000,000

Airdrop. 100 POCK follow each Genesis Pock until claimed. After settlement anyone can trigger the claim, and the POCK always go to the token's current owner, with no eligibility rule, except a Genesis Pock held by the airdrop contract itself, whose POCK can never be paid (section 11).

Keeper funds. Leftover keeper funds in the sale contract always go to the operations treasury; anyone can trigger that transfer 30 days after the sale is settled or cancelled, or 30 days after publicStart (Sunday 4 October 2026, 13:00 UTC) if the sale never opened, so they are never stranded.

The release governor (the "match"). Company POCK leaves its vaults only through an immutable on-chain governor. Cumulative company releases can never exceed:

The weights are fixed in code. Anyone who wants POCK they destroy to count one for one can route it through a one-for-one source (by donating Stock to a clan pool that then burns POCK); they pay for all of it, and the credit never exceeds the POCK actually destroyed outside company custody.

The team sleeve: performance only. The team's 20,000,000 POCK have no cliff, no stream and no calendar.

How the team sells its POCK. Vesting, the airdrop and fees decide how much POCK the team receives. This rule decides whether, when, where and how much of it the team may sell. It limits what the team does. It is not a promise about the POCK price. It has no start date, no end date, no pay target and no calendar.

Everything else is market flow, including company sales of POCK and team members' and affiliates' trades in their own POCK.

Then the rooms are computed with that day's x, E, Q, A, D and cut, summing qW and aW from the newest slice to the oldest.

The penalty is permanent. p is charged to the clan pool it went into or came from, or split equally across the six pools if none. It counts as sold: it is added to that pool's D, unless it was sold into that pool and is already there. That pool's cut rises by 2 × p for ever. And from the breach until the end of day t + 90, where t is the first sample after the breach, the team makes no sale in any pool. Our monitor publishes any breach within 24 hours. The penalty is self-imposed, and anyone can compute it.

Our model uses one pool standing for all six, end-of-day reserves instead of 24-hour medians, and no company buys, company liquidity adds, team donations or breaches. It does not test pools that move apart, a single pumped pool, or moves in Stock Token prices. It does not model the execution limits, POCK from item fees, or the 30% resale share, and neither the model nor the 8% aim covers over-the-counter sales (below) or the later selling of POCK released from over-the-counter locks. It covers three years only; the rule has no end date, and in about half of the paths the team had not reached its limit by year three. Real results can be worse.

In 358 of the 17,001 paths the team had about 1 million USDG or more by month 12. In every one of them, POCK's price with no team selling peaked at 95 times its opening price or more. The most in any path was about 4.3 million. In the Breakout and Strong community paths the team still holds about 2.5 and 2.4 million POCK after 12 months (including the airdrop), which it may never sell in the clan pools.

Over-the-counter sales. The team may sell team POCK directly to a buyer, outside the clan pools, only as follows. At launch these over-the-counter rules are our commitment, not a contract rule: no contract checks the limits, the price, the buyer or that the POCK goes into a lock, and a breach can be seen but not prevented. Only a funded lock's schedule is enforced, by the VestingWallet code.

Team pay from the operations share. Some team pay may come from the operations share: the 20% of gross proceeds that goes to the operations treasury as each clan is seeded (section 8). This is company money, not POCK. At a clearing price of 20, 50, 100 or 200 USDG, and if all six clans are seeded, the whole operations share is 40,000, 100,000, 200,000 or 400,000 USDG. The operator sets any amount paid to the team from it, and no amount is set in advance. We publish the total paid to the team each quarter at https://genesis.stockpocks.com/info/#allocation. It buys and sells no POCK itself, so it does not move the POCK price; team members may spend their pay as they wish, including on POCK for themselves ("Team members' own POCK", above). But every dollar paid to the team from it is a dollar less for running the game.

No team fee. The clan pools pay no fee to the team, and we will not add one.

Other team income, unchanged. The team also receives 30% of the 10% resale fee on Genesis Pocks sold in the PockStore; the other 70% buys POCK, which is burned as set out in section 11 and under "Company-funded burns" above. If the Workshop launches, the team also receives the 10% item-trade fee (section 14b). The Genesis resale split is fixed in the marketplace contract and is not changed; the item-trade fee is as described in section 14b. The team's resale share is paid through the marketplace's revenue vault, not through a clan pool. Any POCK the team receives from these fees is team POCK under the rule above.

Clocks, keys and review.

Plainly. The starter allowance alone lets the company sell up to 5,000,000 POCK into the pools over about 33 months, and each burn raises that limit as above. In the operator's model (28 September 2026; a model, not a forecast), if nobody new buys after the sale and the company sells all it releases (about 5,000,000 POCK, almost all of it starter allowance), company selling alone removes about 17 to 18% of the pools' Stock by month 36, all sellers together (company releases, withdrawn MOTE and airdropped POCK) remove about 25%, and POCK ends at about 0.56 times its opening price. With new buyers, and the company selling half of what it releases, company releases by month 36 are about 5,900,000 POCK if the sale clears at the 20 USDG floor and about 13,100,000 to 13,200,000 if it clears at 100 or 200 USDG; the starter allowance is 85% of that total at the floor and 38% at the higher prices, and burn credit is the rest. Whether the company sells its released POCK is the largest POCK lever it controls: selling none of it instead of half would leave POCK's month-36 price about 29% to 61% higher in the model. In that model the team sleeve also sells its share of what it releases; the team sell rule above limits the team to at most 399,996 POCK in total in the clan pools.

14. Play, MOTE, levels and breeding

14a. The dormant MOTE spend port

The sale graph includes a small contract, the MOTE spend port (MoteSpendPortV1). After launch it is the only way a Pock's own MOTE could be spent in the Workshop (section 14b). At the sale it does nothing.

14b. The Pock Workshop: a possible future feature (NON-BINDING; not part of this sale)

This section describes a feature we plan. It is not part of what you buy, and nothing in it is a promise. We may change it, delay it or never launch it.

15. The free game window

16. Audits and reviews

Our contracts were reviewed only by AI audits that we ran ourselves (reports: https://genesis.stockpocks.com/info/#audits). No human audit was commissioned, including for the reveal verifier.

17. Timeline

All times UTC. Dates after the close depend on when the sale sells out; they are shown for a sellout near the close.

StepWhen
Whitelist frozenSaturday 3 October 2026, 09:00
Whitelist published (sorted addresses and SHA-256) and set in the sale; sale opened; team's 100 units mintedby Sunday 4 October 2026, 01:00 (hard deadline)
Whitelist claim window opensSunday 4 October 2026, 12:50
Whitelist claim window ends; public bidding opensSunday 4 October 2026, 13:00
Last possible pause endsMonday 5 October 2026, 07:00
Public bidding closes; if the public slice has not sold out, the sale is cancelled with full refundsMonday 5 October 2026, 13:00
Randomness requestedwithin minutes of the sellout (at the latest about 42 hours after it)
Revealat least 24 hours after the request (about Tuesday 6 October, 13:00, or later)
Settlement deadline7 days after the sellout
PockStore resale opens (Genesis Pocks only)about 1 hour after settlement (about Tuesday 6 October, 14:00, or later), once the POCK airdrop of every Genesis Pock is paid out (except a Genesis Pock held by the airdrop contract itself, whose POCK can never be paid; we name any such token in the opening post); the owner multisig then opens it at https://store.stockpocks.com/
Stock buyingMonday 01:00 to Saturday 00:00 UTC with fresh prices, during the 14 days after settlement
Seedingby anyone, at a fresh price after the last purchase, until the long-stop
Automatic fee payoutsabout daily, from each clan pool's activation
Buying window ends14 days after settlement (about 20 October); a clan not fully bought by then can be closed by anyone
Long-stop60 days after the buying window (about mid-December)
Roam MOTE on chainfrom the activation of the daily MOTE policy, announced in our official Telegram (https://t.me/+IUiiqrQLF7VlYjc1)
Team monitor live: daily samples, estimate and allowance publishedbefore the first team POCK release or sale (the first release comes at least 7 days after the first checkpoint made once the pools are active and a counted burn exists)
Team Genesis ids 1 to 100 unlockMonday 4 October 2027, 00:00

18. Plain risk statements

You can lose all or part of what you pay. In particular:

  1. The seed multisig holds the unspent money. Until a clan's budget is fully bought, the unspent part sits in the seed multisig (our Stock-buying multisig: a different Safe from the owner multisig, with the same signers; risk 12) as USDG. The contracts check results, not custody. If a clan is closed without being fully bought, its holders receive the Stock already bought for them and their share of the operations bond at once, and the unspent USDG only if and when the multisig returns it (we commit to 72 hours; no on-chain notice precedes it).
  2. Value can be lost when buying. Each purchase may cost up to about 3% more than the Chainlink price at that moment (for example through an unfavourable or affiliated venue), and the signers choose when to buy. The seeding contract cannot see where delivered Stock came from: signers who misused unspent USDG to buy early could deliver that Stock later at a higher price and keep the difference if the clan is returned in Stock (section 9; our monitor alerts on it). A fall in the Stock price after buying can block seeding; the clan is then returned in Stock or closed.
  3. Thin markets and the 14-day limit. Some Stock Tokens (especially AAPL and MU at high clearing prices) are thinly traded; a clan that cannot be fully bought within 3% of the Chainlink price in 14 days (even by the smallest unit) can never be seeded and is closed, with no notice, with Stock and bond shares. Only Stock delivered to the seeding contract inside a recorded purchase counts, valued at the Chainlink price at that moment; any Stock delivered that way is credited, wherever it came from, except Stock the seed multisig already held.
  4. No fallback prices. There are no fallback price keys; a broken or paused price feed delays seeding until it recovers, and never delays a refund or a claim. Each feed's Chainlink operator (a 4-of-9 multisig) can change the data source behind it.
  5. Market hours and stale prices. Purchases and seeding stop outside US market hours (Monday 01:00 to Saturday 00:00 UTC), on 26 November 2026 and on 27 November 2026 before 01:00 UTC, when a feed is older than 26 hours or its Stock's price oracle is paused, and when USDG is more than 1% away from 1 USD. Robinhood Chain publishes no sequencer-uptime feed; after a chain outage a price may be stale until the next update (our keeper does not seed while the chain lags).
  6. Stock shares may be unclaimable or reduced. If a clan is not seeded, its Stock is shared pro rata at the time you claim, and is paid to the wallet that holds the Genesis Pock. If the Stock issuer has blocked that wallet, its claim fails until the wallet is unblocked or the NFT changes hands, and an issuer seizure or block reduces or delays what remains for everyone.
  7. Receiving Stock is your responsibility. Our contracts pay Stock fees and Stock refunds to whoever holds a Genesis Pock, with no eligibility check of any kind. The Stock Token issuer restricts or prohibits some people and countries (section 11), and receiving or holding Stock may be unlawful for you or have tax or reporting consequences where you are. The issuer can block your wallet, and then no Stock can be paid to it.
  8. Issuer powers. The Stock Token issuer can pause all six tokens, block any address, seize or burn balances (including Stock held by the seeding contract, the pools and the fee-rights contract) or change their code at once, through single keys. We sought no issuer permission. Any of this could stop seeding, trading, fee payouts, claims and refunds in Stock, and a seizure's loss is shared by the clan's remaining claimants.
  9. USDG powers. The USDG issuer can pause, freeze and wipe balances.
  10. Randomness. A late or failed proof cancels the sale. A verifier flaw could bias the assignment of clans, recipes and rarity; the AI audits of section 16 reduce this risk but do not remove it. A colluding threshold of drand operators could learn the assignment early and, if it also controlled the timing of the sellout or of the randomness request, choose the assignment of clans, recipes and rarity; it could not move funds. The 24-hour wait is measured by the chain's clock.

Trust in the chain's operator. Robinhood Chain's operator (its sequencer) can set block times up to 4 days in the past. A malicious operator could use that to choose the reveal's clan, recipe and rarity assignment. It cannot touch funds or refunds. We accept this trust, as we trust the operator to run the chain. The operator can also censor transactions, which could stop the reveal (the sale then cancels with full refunds), and it can upgrade the chain or change gas limits without notice (section 12). Our monitor alerts on a request whose block time is more than 10 minutes off, or whose transaction is later replaced.

  1. No human audit. Only AI audits that we ran ourselves reviewed our contracts (section 16), and one bug they missed could expose all proceeds, the NFTs and every refund and fee ledger.
  2. Custody and keys. The seed multisig and owner multisig signers, release-key holders, the MOTE policy Safe signers, keepers and operators are people and can make mistakes, be unavailable or act against you within what the contracts allow. They are not independent of each other. The owner multisig (which is also the MOTE policy Safe), the seed multisig and the team Safe are three different 3-of-4 Safes with the same four signers: three founder keys and a fourth key. The operations treasury and the team treasury of the resale-royalty vault are 2-of-3 Safes signed by the same three founder keys. The four release keys are those three founder keys plus a fourth founder key, so three of the four release keys also sign the team Safe, which receives the team-sleeve releases. Wherever these terms call a Safe separate, it is a different Safe, not different people: the separate Safes and the approve and veto split do not protect you against these signers acting together.
  3. Keepers. If nobody requests randomness within about 42 hours of the price being fixed, or settles within 7 days, the sale cancels with refunds after days of waiting.
  4. Opening prices differ. Each pool opens at its own budget ratio. A clan seeded late opens at that ratio whatever POCK has done since the first pools opened, and each pool's POCK price moves with its own Stock until activation; arbitrage closes the gap at the expense of traders in the thinner pools, and anyone (including an insider) may take the first arbitrage. Seeding is public and permissionless.
  5. The fee drops sharply. Each pool's fee falls from 3% to 0.9% exactly 72 hours after that pool opens.
  6. Contract wallets are restricted. Contract and delegated wallets cannot trade clan pools unless reviewed and admitted (a delegated wallet never can be), and no router is admitted at opening. A pause of a clan's Stock Token in the eligibility registry, or a change of the code at that Stock Token's address, halts that clan's trading.
  7. The resale fee can be avoided by direct transfers, including transfers to an escrow or wrapper contract that then moves the Pock as its holder. Such transfers are not PockStore sales and have none of its checks. While such a contract holds the Pock, its Stock fees are paid to the contract, which may be unable to pass them on.
  8. MOTE rewards are uncertain, and MOTE may lose most or all of its value. Roam MOTE from Studio ("At home") chapters is a chance reward. Roam MOTE depends on our game server, signer, approver and settlement service, on per-Pock (and possibly per-account) caps and on Roam's weekly share. Roam left unsettled for more than 7 days can be lost. 75% of withdrawn Roam MOTE and 25% of withdrawn task MOTE is burned. In our own model (28 September 2026), MOTE's price in POCK at month 36 is about 0.09 to 0.83 times its opening price across the paths that sell out, and about 0.05 to 0.22 times without wallet-bought Workshop mints, whose demand is only assumed.
  9. Holder income is not assured. It depends only on trading volume, which may fall sharply or stop.
  10. Other pools earn nothing. Only the protocol pools send fees to holders and burns.
  11. Reserved units and insider blocking. The public must buy only 9,900 − W units (W = whitelist units claimed). Reserved units bring a thin sellout forward and raise the uniform price for everyone: the price falls about 9.58 USDG per hour, so R reserved units raise it by about 9.58 × R ÷ r USDG, where r is the number of public units bought per hour near the end (about 958 ÷ r USDG for the team's 100 alone). Insider blocking is limited to declared addresses; undeclared insider wallets cannot be detected. Because the operations share is 20% of gross, an undeclared insider forcing the sellout pays for itself from about 8,000 − W units of real demand if company money funds the team reservation, or about 7,900 − W if team members fund it personally (section 4a says which applies).
  12. Company selling can drain the pools (section 13). Burns raise the company's release limit.
  13. The wallet limit is only a speed bump.
  14. Placeholder and hosting. Until the reveal, and forever after a cancellation, tokens show only the placeholder. Hosting of the art and metadata depends on pinning providers.
  15. Art rights. The artwork was AI-generated; similar images may exist, and its legal protection may be limited in some places.
  16. Free play. The free window closes at the reveal; the game can change.
  17. Binding return notices, and two exits without one. A clan return is announced 72 hours ahead and cannot be withdrawn; if it is not carried out within the next 72 hours anyone may close the clan (its bond goes to its holders), or anyone may seed it if it passes, whichever happens first. A clan left even slightly under-bought at the 14-day deadline closes with no notice, and a closed clan's unspent USDG is returned with no notice (within our 72-hour commitment). The signer trading policy (section 9) covers all of them.
  18. Marketplace edge cases. The PockStore sells Genesis Pocks only. It opens only when our owner multisig opens it, about 1 hour after settlement, and the owner multisig can pause it at any time, with no time limit (if it gave up its ownership while the store was paused, the PockStore could never reopen); while it is paused nothing can be listed or bought, and reopening makes unexpired listings buyable again at their old prices. A resale fails if what the Pock carries changes before it is included, and a listing ends if what the Pock carried at listing changes, for example if the seller claims, withdraws or spends after listing (anyone can push its airdrop once, which ends its listing once). A listing does not guarantee what the Pock carries; check the fields your wallet shows. A seller's accrued fees are paid or credited to the seller, but while the Stock issuer freezes a pool, that pool's uncollected fees follow the Pock to the buyer. A USDG freeze of the royalty vault halts resales.
  19. Donations to the sale are lost. USDG sent directly to the sale contract (not as a bid, a whitelist claim or the team payment) can never be recovered.
  20. Assignment is stratified. The 10,000 token numbers are cut, in order, into 1,666 groups of six and one group of four at a random position. Each group of six holds one Genesis Pock of each clan, and the group of four holds four different clans. Groups after the group of four are shifted by four (token numbers 6k + 5 to 6k + 10). The randomness decides where the group of four sits, which art recipes fill each group and their order within it, not the counts: four clans get 1,667 Genesis Pocks and two get 1,666. The team's ids 1 to 100 therefore get 16 or 17 of each clan.
  21. Everything else can fail: the chain, wallets, the official sale page, RPC providers, oracles, keepers; gas costs or taxes larger than a small claim; delayed harvests; the PockStore and its interface; resale only through the PockStore (from its opening, and not while it is paused) or a direct transfer by the holder, and possibly no buyers at all; regulatory action or change; ordinary software and collectible risk.
  22. Whitelist escrow is locked, and claims are final. A claim holds 250 USDG per unit from the claim until the price is fixed or the sale cancels. A whitelist unit costs the same clearing price as a public unit; it only reserves a unit for you.
  23. The whitelist was built by the operator. One person may hold several spots through several game accounts, X accounts or wallets. Undeclared affiliates on the list cannot be detected on chain. The list is capped at 2,000 and published, and whitelisted addresses become public.
  24. Missed opening deadline. If the sale is not opened by Sunday 4 October 2026, 01:00 UTC, it cannot open. A new sale would need new contracts and new terms. No buyer money is taken before opening.
  25. The team sleeve can run ahead and grows with every credited POCK burn. Team POCK vests one for one with burn credit, with no stream, so the team's released fraction can run ahead of the other sleeves (section 13), and in year one the team can take up to about 40% of company releases. The team may also burn POCK it holds, including POCK from item fees. Each such burn earns credit like a holder's burn (0.5 per POCK when burned directly) and so raises its vested amount, though it gets back less POCK than it burns. Team selling of any POCK it holds is limited by the rule in section 13, to at most 399,996 POCK in total into the clan pools and 3,000,000 POCK over the counter.
  26. POCK/MOTE pool fee. The pool's 3% fee is taken in MOTE and burned.
  27. Signing can burn MOTE. After a Workshop sink is bound, a spend request you sign on a fake site can burn a Pock's MOTE (section 14a). The MOTE policy Safe can bind, retire and rebind sinks within fixed limits.
  28. The Workshop may never launch. Workshop items would come from a random draw, trade only in the in-game item market with a 10% fee to the team vesting Safe (separate from the Genesis resale fee), could become unsellable if the in-game item market is paused or closed, and may have no value (section 14b).
  29. Level days and account limits. The claimed-day thresholds for levels (3, 6, 9 and 12 claimed days) are set for daily Roam, and the number of level days a Pock collects can depend on how often Roam is settled on chain. Account limits can stop a holder of many Pocks from earning for every Pock: the game's 30 MOTE a day (and 210 per 7 days) per account above 10 Pocks, and the on-chain 425 MOTE a week above about 20 Pocks.
  30. Automatic payout is a service. The daily payout can be late, paused or skip you; your fees then stay on the NFT and you can claim them.
  31. No emergency stop for MOTE. MOTE withdrawals and the POCK/MOTE pool cannot be paused; a bug there could only be contained off chain.
  32. Fake sites and messages. Scammers may copy the sale page or the PockStore, or send fake addresses. Use only the official sites, accounts and addresses in section 1.
  33. Models are not forecasts. Every modelled figure in these terms comes from the operator's own model and can be wrong.
  34. The game is ours to run. Playing, levelling and all MOTE earning depend on our game servers, our signer and our approver. We may change, pause or end them. A Genesis Pock's fee rights and POCK airdrop do not depend on the game.
  35. Team selling lowers the POCK price. The team may sell up to 399,996 POCK into the clan pools, only under the rule in section 13. Our design aim is that this keeps POCK no more than 8% below where it would be with no team selling, at month-ends. It is not a guarantee. In our model no path of 17,001 went past 8%, but the worst came close (7.8%), and the gap can grow long after the last team sale. Nobody can observe the price without team selling, real pools can behave differently from our model, and our model covers only three years.
  36. The team's lock, sell rule and over-the-counter rules are commitments at launch. The Genesis lock, the team sell rule and the over-the-counter rules are our commitments, checked by our monitor. A breach can be seen but not prevented, and its penalty is self-imposed. Outside checks cover only the listed team addresses; members' personal addresses are not published unless declared as insiders, and an undeclared team wallet cannot be detected on chain. Likewise, a purchase by a company wallet we have not published, or by the team from an unlisted address, would count as market buying and raise the team's allowance. The rules still bind the team from any address: a purchase of POCK by the team, or team POCK leaving outside the rules (including to a team member or affiliate), from an unlisted address is still a breach, even if nobody can see it. Team members and affiliates may buy, hold and sell POCK for themselves, with their own money, outside the team sell rule. That trading is not team trading and is not shown as team trading: their personal addresses are not published, their purchases count as market buying and can raise the team's allowance, their sales count toward no team limit, and they may know more about the team's and the company's plans than other holders do. Company buying, including the 70% resale buybacks, and the pools' buy-and-burns do not count as the market absorbing team POCK, but they still raise the price index that sets the team's ramp and limits. In a strong market, team sales could start within days of the pools opening.
  37. The daily allowance depends on our monitor. If our monitor publishes a wrong allowance, the team could sell more than the rule allows before anyone recomputes it. Selling above the rule's allowance is still a breach.
  38. Over-the-counter POCK unlocks later. The team may sell up to 3,000,000 POCK over the counter at up to 25% below the reference price. It is locked for at least 6 months and then released linearly, at most 150,000 POCK in any 30 days across all buyers. Buyers who paid less than the market price may sell as it unlocks. Our model does not include this selling.
  39. The whitelist claim window is only 10 minutes. A claim counts only if it is included in a block from 12:50:00 UTC until 13:00:00 UTC on Sunday 4 October 2026 (section 4b). Network congestion or a slow wallet can make you miss it: a claim included later fails (you pay only gas), and your spot's unit is then sold in the public auction.

19. No promises and no advice

Nothing here promises any yield, APY, dividend, token price, buyback price, level deadline, MOTE amount or resale floor. Nothing here promises that the Workshop will launch or that any item will have value. Nothing here is investment, legal or tax advice. Get your own advice before you bid or claim.

20. Taxes

You are responsible for your own taxes. We give no tax advice and withhold nothing unless the law requires it.

21. Consumer rights

Nothing in these terms limits consumer rights that the law does not let us exclude.

22. Changes and notices

These terms cannot change after the sale contract is deployed, because their hash is fixed in it. Operational notices (for example the whitelist publication, a pause, the reveal, seeding progress, the start of Roam MOTE or the end of the free window) are posted in our official Telegram (https://t.me/+IUiiqrQLF7VlYjc1). They never change these terms.

23. How the terms hash is made

termsHash = keccak256(B), where B is every byte of the final version of this file exactly as published: UTF-8 without a byte-order mark, Unicode NFC, line feeds only, one final line feed, no tabs and no trailing spaces, and first line <!-- genesis-v6-terms: final -->. The same bytes are published at https://genesis.stockpocks.com/terms/genesis-v6-buyer-terms.txt. The official sale page shows the text and its hash before you sign, and refuses to prepare a bid or a whitelist claim unless the hash equals the sale contract's termsHash(). You can check it yourself: keccak256 of the downloaded file must equal termsHash() on the sale contract.